![]() ![]() I did a quick test (GravityMark 1.3) with two graphics cards: the Radeon RX 6800 XT and the GeForce RTX 3060 Ti. We avoid typical CPU-based performance bottlenecks by delegating the entirety of scene management and rendering steps exclusively to the GPU. Even relatively older GPUs like Nvidia’s GTX 1060 and mobile GPUs show excellent performance, which would be impossible to achieve by using CPU-based draw call submission. Easily stress test any GPU by increasing the number of rendered objects. ![]() GravityMark GPU Benchmark demonstrates the capabilities of modern GPUs by rendering an enormous quantity of objects in real-time, utilizing GPU acceleration. ![]() GravityMark tries to push the limits of your GPU by rendering a large number of asteroids: It supports the three major 3D APIs: OpenGL, Vulkan and Direct3D 12. GravityMark is a graphics benchmark for Windows, Linux and macOS. ![]()
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