Therefore, even if it’s a small holiday, this must be communicated across teams. Tack admitted that the downside of this is staff are likely to wake up to a lot of emails, but it beats waking up in the middle of the night to a new message.Ĭommunication about public holidays is also important, as people in one country are unlikely to know about such things in another. For example, the Berlin team does not message the Shanghai studio after 12pm, and similarly vice versa. To make this work, she said the most important thing to do is set clear time parameters for contact. Tack said the most obvious challenge when working with two offices so far apart is the time difference. Speaking at Quo Vadis 2019 in Berlin, Wargaming Mobile associate project manager Enya Tack discussed how to make such a collaboration work. Wargaming's Berlin team works on publishing, while the external team in Shanghai focuses on development. That’s a six to seven-hour difference, depending on the time of year. In Wargaming and World of Warships Blitz's case, there are two teams working on the mobile game, with one situated in Berlin and another in Shanghai. Games is a global industry and for some companies that means offices around the world.
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